« Visitor pattern » : différence entre les versions

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}
}
</filebox>
</filebox>
<kode lang='cs'>
var user = new User("Nicolas");
Console.WriteLine(user.Name);  // Nicolas
user.Accept(new TitleVisitor("Boss"));
Console.WriteLine(user.Name);  // Nicolas (Big Boss)
</kode>

Version du 3 avril 2022 à 20:41

Description

Allow adding new behaviors to existing class hierarchy without altering existing code.
This pattern is particularly useful when, you cannot modify existing classes but need to change their behavior.

Example

User.cs
public class User : IUser
{
    public string Name { get; set; }

    public User(string name)
    {
        this.Name = name;
    }

    public void Accept(IVisitor visitor)
    {
        visitor.Visit(this);
    }
}
IVisitor.cs
public interface IVisitor
{
    void Visit(Employee employee);
}
TitleVisitor.cs
public class TitleVisitor : IVisitor
{
    public string Title { get; set; }

    public TitleVisitor(string title)
    {
        this.Title = title;
    }

    public void Visit(Employee employee)
    {
        employee.Name += $" ({this.Title})";
    }
}
Cs.svg
var user = new User("Nicolas");
Console.WriteLine(user.Name);  // Nicolas

user.Accept(new TitleVisitor("Boss"));
Console.WriteLine(user.Name);  // Nicolas (Big Boss)