« Proxy pattern » : différence entre les versions

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userClient = new ProxyUserClient();
userClient = new ProxyUserClient();
// call GetUsers from ProxyUserClient: authentication restriction
users = userClient.GetUsers();
if (users == null)
    Console.WriteLine("You to authenticate first.");
else
    Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));


// authentication
// authentication
((ProxyUserClient)userClient).Authenticate("Nicolas", "0000");
((ProxyUserClient)userClient).Authenticate("Nicolas", "0000");
// call GetUsers from ProxyUserClient: authentication restriction
users = userClient.GetUsers();
users = userClient.GetUsers();
if (users == null)
if (users == null)
     Console.WriteLine("You to authenticate first.");
     Console.WriteLine("You need to authenticate first.");
else
else
     Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));
     Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));
</kode>
</kode>

Version du 6 juin 2020 à 17:59

Description

  • proxy object controls the creation of and access to subject object
  • proxy and subject objects share the same interface

Proxy vs decorator pattern

  • Decorator informs and empowers its client, it adds known functionalities to an object
  • Proxy restricts and disempowers its client, it controls access to an object with unknown functionalities like authentication

Exemple

public class User
{
    public string Name { get; set; }
}
IUserClient.cs
public interface IUserClient
{
    IReadOnlyList<User> GetUsers();
}
UserClient.cs
public class UserClient : IUserClient
{
    public IReadOnlyList<User> GetUsers()
    {
        return new[]
        {
            new User { Name = "Nicolas" },
            new User { Name = "Paul" }
        };
    }
}
ProxyUserClient
public class ProxyUserClient : IUserClient
{
    private UserClient userClient;

    public bool Authenticate(string userName, string password)
    {
        if (userName == "Nicolas" && password == "0000")
        {
            userClient = new UserClient();
            return true;
        }

        return false;
    }

    public IReadOnlyList<User> GetUsers()
    {
        if (userClient == null)
        {
            return null;
        }
        else
        {
            return userClient.GetUsers();
        }
    }
}
Cs.svg
IUserClient userClient = new UserClient();
// call GetUsers from UserClient: no restrictions
var users = userClient.GetUsers();
Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));

userClient = new ProxyUserClient();

// authentication
((ProxyUserClient)userClient).Authenticate("Nicolas", "0000");

// call GetUsers from ProxyUserClient: authentication restriction
users = userClient.GetUsers();
if (users == null)
    Console.WriteLine("You need to authenticate first.");
else
    Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));