Proxy pattern
Apparence
Description
- proxy object controls the creation of and access to subject object
- proxy and subject objects share the same interface
Proxy vs decorator pattern
- Decorator informs and empowers its client, it adds known functionalities to an object
- Proxy restricts and disempowers its client, it controls access to an object with unknown functionalities like authentication
Exemple
public class User
{
public string Name { get; set; }
}
|
IUserClient.cs |
public interface IUserClient
{
IReadOnlyList<User> GetUsers();
}
|
UserClient.cs |
public class UserClient : IUserClient
{
public IReadOnlyList<User> GetUsers()
{
return new[]
{
new User { Name = "Nicolas" },
new User { Name = "Paul" }
};
}
}
|
ProxyUserClient |
public class ProxyUserClient : IUserClient
{
private UserClient userClient;
public bool Authenticate(string userName, string password)
{
if (userName == "Nicolas" && password == "0000")
{
userClient = new UserClient();
return true;
}
return false;
}
public IReadOnlyList<User> GetUsers()
{
if (userClient == null)
{
return null;
}
else
{
return userClient.GetUsers();
}
}
}
|
IUserClient userClient = new UserClient();
// call GetUsers from UserClient: no restrictions
var users = userClient.GetUsers();
Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));
userClient = new ProxyUserClient();
// call GetUsers from ProxyUserClient: authentication restriction
users = userClient.GetUsers();
if (users == null)
Console.WriteLine("You to authenticate first.");
else
Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));
// authentication
((ProxyUserClient)userClient).Authenticate("Nicolas", "0000");
users = userClient.GetUsers();
if (users == null)
Console.WriteLine("You to authenticate first.");
else
Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}")));
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