« Facade pattern » : différence entre les versions
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(Page créée avec « Category:CSharp Category:Design Patterns = Definition = Provide a unified interface to a set of interfaces in a subsystem.<br> Facade defines a higher-level interf… ») |
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(2 versions intermédiaires par le même utilisateur non affichées) | |||
Ligne 4 : | Ligne 4 : | ||
Provide a unified interface to a set of interfaces in a subsystem.<br> | Provide a unified interface to a set of interfaces in a subsystem.<br> | ||
Facade defines a higher-level interface that makes the subsystem easier to use. | Facade defines a higher-level interface that makes the subsystem easier to use. | ||
* Reorganize a system with many subsystems into identifiable layers with single entry points | |||
* Simplify the interface to a complex subsystem | |||
= Exemple = | = Exemple = | ||
<filebox fn='User.cs'> | |||
public class User | |||
{ | |||
public string Name { get; private set; } | |||
public User(string name) | |||
{ | |||
Name = name; | |||
} | |||
} | |||
</filebox> | |||
<filebox fn='Group.cs'> | |||
public class Group | |||
{ | |||
public string Name { get; private set; } | |||
public ICollection<User> Users { get; private set; } | |||
public Group(string name) | |||
{ | |||
Name = name; | |||
Users = new List<User>(); | |||
} | |||
} | |||
</filebox> | |||
<filebox fn='UserService.cs'> | |||
public class UserService | |||
{ | |||
public User CreateUser(string userName) => new User(userName); | |||
} | |||
</filebox> | |||
<filebox fn='GroupService.cs'> | |||
public class GroupService | |||
{ | |||
IDictionary<string, Group> groupsByName; | |||
public void AddUserIntoGroup(User user, Group group) | |||
{ | |||
group.Users.Add(user); | |||
} | |||
public Group GetByName(string groupName) | |||
=> groupsByName.TryGetValue(groupName, out var group) ? group : null; | |||
} | |||
</filebox> | |||
<filebox fn='UserGroupFacade.cs'> | |||
public class UserGroupFacade | |||
{ | |||
UserService userService; | |||
GroupService groupService; | |||
public UserGroupFacade(UserService userService, GroupService groupService) | |||
{ | |||
this.userService = userService; | |||
this.groupService = groupService; | |||
} | |||
public void CreateAdminUser(string userName) | |||
{ | |||
var user = userService.CreateUser(userName); | |||
var adminGroup = groupService.GetByName("Admin"); | |||
groupService.AddUserIntoGroup(user, adminGroup); | |||
} | |||
} | |||
</filebox> | |||
<kode lang='cs'> | |||
var userService = new UserService(); | |||
var groupService = new GroupService(); | |||
var userGroupFacade = new UserGroupFacade(userService, groupService); | |||
// create an admin user in 1 call instead of havind to call UserService.CreateUser + GroupService.GetByName + GroupService.AddUserIntoGroup | |||
userGroupFacade.CreateAdminUser("Nicolas"); | |||
</kode> |
Dernière version du 7 juin 2020 à 22:45
Definition
Provide a unified interface to a set of interfaces in a subsystem.
Facade defines a higher-level interface that makes the subsystem easier to use.
- Reorganize a system with many subsystems into identifiable layers with single entry points
- Simplify the interface to a complex subsystem
Exemple
User.cs |
public class User { public string Name { get; private set; } public User(string name) { Name = name; } } |
Group.cs |
public class Group { public string Name { get; private set; } public ICollection<User> Users { get; private set; } public Group(string name) { Name = name; Users = new List<User>(); } } |
UserService.cs |
public class UserService { public User CreateUser(string userName) => new User(userName); } |
GroupService.cs |
public class GroupService { IDictionary<string, Group> groupsByName; public void AddUserIntoGroup(User user, Group group) { group.Users.Add(user); } public Group GetByName(string groupName) => groupsByName.TryGetValue(groupName, out var group) ? group : null; } |
UserGroupFacade.cs |
public class UserGroupFacade { UserService userService; GroupService groupService; public UserGroupFacade(UserService userService, GroupService groupService) { this.userService = userService; this.groupService = groupService; } public void CreateAdminUser(string userName) { var user = userService.CreateUser(userName); var adminGroup = groupService.GetByName("Admin"); groupService.AddUserIntoGroup(user, adminGroup); } } |
var userService = new UserService(); var groupService = new GroupService(); var userGroupFacade = new UserGroupFacade(userService, groupService); // create an admin user in 1 call instead of havind to call UserService.CreateUser + GroupService.GetByName + GroupService.AddUserIntoGroup userGroupFacade.CreateAdminUser("Nicolas"); |