« Visitor pattern » : différence entre les versions
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(2 versions intermédiaires par le même utilisateur non affichées) | |||
Ligne 3 : | Ligne 3 : | ||
= Description = | = Description = | ||
Allow adding new behaviors to existing class hierarchy without altering existing code.<br> | Allow adding new behaviors to existing class hierarchy without altering existing code.<br> | ||
This pattern is particularly useful when, you cannot modify existing classes but need to | This pattern is particularly useful when, you cannot modify existing classes but need to add new features. | ||
= Example = | = Example = | ||
<filebox fn='User.cs'> | <filebox fn='User.cs'> | ||
public class User | public class User | ||
{ | { | ||
public string Name { get; set; } | public string Name { get; set; } | ||
Ligne 26 : | Ligne 26 : | ||
public interface IVisitor | public interface IVisitor | ||
{ | { | ||
void Visit( | void Visit(User user); | ||
} | } | ||
</filebox> | </filebox> | ||
Ligne 40 : | Ligne 40 : | ||
} | } | ||
public void Visit( | public void Visit(User user) | ||
{ | { | ||
user.Name += $" ({this.Title})"; | |||
} | } | ||
} | } |
Dernière version du 3 avril 2022 à 20:47
Description
Allow adding new behaviors to existing class hierarchy without altering existing code.
This pattern is particularly useful when, you cannot modify existing classes but need to add new features.
Example
User.cs |
public class User { public string Name { get; set; } public User(string name) { this.Name = name; } public void Accept(IVisitor visitor) { visitor.Visit(this); } } |
IVisitor.cs |
public interface IVisitor { void Visit(User user); } |
TitleVisitor.cs |
public class TitleVisitor : IVisitor { public string Title { get; set; } public TitleVisitor(string title) { this.Title = title; } public void Visit(User user) { user.Name += $" ({this.Title})"; } } |
var user = new User("Nicolas"); Console.WriteLine(user.Name); // Nicolas user.Accept(new TitleVisitor("Boss")); Console.WriteLine(user.Name); // Nicolas (Big Boss) |