« Proxy pattern » : différence entre les versions
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Ligne 2 : | Ligne 2 : | ||
[[Category:Design Patterns]] | [[Category:Design Patterns]] | ||
= Description = | = Description = | ||
* | Provide a surrogate or placeholder for another object to control access to it. | ||
* | * Control access to an object | ||
* Proxy and subject objects share the same interface | |||
== Proxy vs decorator pattern == | == Proxy vs decorator pattern == | ||
* Decorator informs and empowers its client, it adds functionalities to an object.<br> | * Decorator informs and empowers its client, it adds functionalities to an object.<br>The client knows those functionalities. | ||
The client knows those functionalities. | * Proxy restricts and disempowers its client, it controls access to an object.<br>The client doesn't know those control access functionalities. | ||
* Proxy restricts and disempowers its client, it controls access to an object.<br> | |||
The client doesn't know those control access functionalities. | |||
= Exemple = | = Exemple = |
Dernière version du 7 juin 2020 à 15:28
Description
Provide a surrogate or placeholder for another object to control access to it.
- Control access to an object
- Proxy and subject objects share the same interface
Proxy vs decorator pattern
- Decorator informs and empowers its client, it adds functionalities to an object.
The client knows those functionalities. - Proxy restricts and disempowers its client, it controls access to an object.
The client doesn't know those control access functionalities.
Exemple
public class User { public string Name { get; set; } } |
IUserClient.cs |
public interface IUserClient { IReadOnlyList<User> GetUsers(); } |
UserClient.cs |
public class UserClient : IUserClient { public IReadOnlyList<User> GetUsers() { return new[] { new User { Name = "Nicolas" }, new User { Name = "Paul" } }; } } |
ProxyUserClient |
public class ProxyUserClient : IUserClient { private UserClient userClient; public bool Authenticate(string userName, string password) { if (userName == "Nicolas" && password == "0000") { userClient = new UserClient(); return true; } return false; } public IReadOnlyList<User> GetUsers() => userClient?.GetUsers(); } |
IUserClient userClient = new UserClient(); // call GetUsers from UserClient: no restrictions var users = userClient.GetUsers(); Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); userClient = new ProxyUserClient(); // authentication ((ProxyUserClient)userClient).Authenticate("Nicolas", "0000"); // call GetUsers from ProxyUserClient: authentication restriction users = userClient.GetUsers(); if (users == null) Console.WriteLine("You need to authenticate first."); else Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); |