« Proxy pattern » : différence entre les versions
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(Page créée avec « Category:CSharp Category:Design Patterns = Description = * proxy object controls the creation of and access to subject object * proxy and subject objects share the… ») |
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Ligne 69 : | Ligne 69 : | ||
<kode lang='cs'> | <kode lang='cs'> | ||
IUserClient userClient = new UserClient(); | |||
// call GetUsers from UserClient: no restrictions | // call GetUsers from UserClient: no restrictions | ||
var users = userClient.GetUsers(); | var users = userClient.GetUsers(); | ||
Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); | Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); | ||
userClient = new ProxyUserClient(); | |||
// call GetUsers from ProxyUserClient: authentication restriction | // call GetUsers from ProxyUserClient: authentication restriction | ||
users = | users = userClient.GetUsers(); | ||
if (users == null) | if (users == null) | ||
Console.WriteLine("You to authenticate first."); | Console.WriteLine("You to authenticate first."); | ||
Ligne 83 : | Ligne 83 : | ||
// authentication | // authentication | ||
((ProxyUserClient)userClient).Authenticate("Nicolas", "0000"); | |||
users = | users = userClient.GetUsers(); | ||
if (users == null) | if (users == null) | ||
Console.WriteLine("You to authenticate first."); | Console.WriteLine("You to authenticate first."); |
Version du 6 juin 2020 à 17:57
Description
- proxy object controls the creation of and access to subject object
- proxy and subject objects share the same interface
Proxy vs decorator pattern
- Decorator informs and empowers its client, it adds known functionalities to an object
- Proxy restricts and disempowers its client, it controls access to an object with unknown functionalities like authentication
Exemple
public class User { public string Name { get; set; } } |
IUserClient.cs |
public interface IUserClient { IReadOnlyList<User> GetUsers(); } |
UserClient.cs |
public class UserClient : IUserClient { public IReadOnlyList<User> GetUsers() { return new[] { new User { Name = "Nicolas" }, new User { Name = "Paul" } }; } } |
ProxyUserClient |
public class ProxyUserClient : IUserClient { private UserClient userClient; public bool Authenticate(string userName, string password) { if (userName == "Nicolas" && password == "0000") { userClient = new UserClient(); return true; } return false; } public IReadOnlyList<User> GetUsers() { if (userClient == null) { return null; } else { return userClient.GetUsers(); } } } |
IUserClient userClient = new UserClient(); // call GetUsers from UserClient: no restrictions var users = userClient.GetUsers(); Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); userClient = new ProxyUserClient(); // call GetUsers from ProxyUserClient: authentication restriction users = userClient.GetUsers(); if (users == null) Console.WriteLine("You to authenticate first."); else Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); // authentication ((ProxyUserClient)userClient).Authenticate("Nicolas", "0000"); users = userClient.GetUsers(); if (users == null) Console.WriteLine("You to authenticate first."); else Console.WriteLine(string.Join('\n', users.Select(x => $"{x.Name}"))); |